I backed this the moment I saw the trailer, I love that style of pixel art! 198X is on Kickstarter. Crossing my fingers it will be successful, and it looks pretty good so far.
198X is an arcade epic. A coming-of-age story told through multiple games and genres, worlds and characters. Experience the thrill of shooting, driving, jumping, fighting and role-playing – combined with emotional, cinematic storytelling. Welcome to the world of 198X – where a new life is just 1 credit away.
Today’s first-ever Virtual Reality (VR) / 360° interactive Doodle—created in collaboration with the Google Spotlight Stories, Google Arts & Culture, and Cinémathèque Française teams—celebrates Georges Méliès, the trailblazing French illusionist and film director on the release date of what is considered to be one of his greatest masterpieces: À la conquête du pôle (The Conquest of the Pole, 1912). Méliès pioneered numerous technical and narrative film techniques in the early days of cinema, primarily in the use of special effects and creation of some of the earliest films of the science fiction genre.
This looks absolutely beautiful and relaxing, exactly the kind of game I need now to get my mind of all the other stuff constantly buzzing about.
Unscramble celestial puzzles and create miniature musical worlds. Re-awaken shadowy forests and bring life back to sparkling lakes. Discover hidden creatures, help the Bird reunite the fragmented Moon… and find its way home.
Viva Amiga: The Story of a Beautiful Machine – Great documentary about the Commodore Amiga, the people who built it, those who used it to create art, games and music – and those who still do. Watch it on Vimeo On Demand.
In a world of green on black… they dared to dream in color.
Very cool blog post from D-Pad Studio, the developers of the upcoming (and beautiful) Owl Boy on the recent trend of 8/16 bit pixel art aesthetic in games and the differences between the actual pixel art style, which was born out of necessity and hardware limitations, and the new stylistic “Hi-Bit” look.
While these games may be paying homage to the 16-bit era that started with the Super Nintendo (1990) and Sega Mega Drive (1988, a.k.a. Genesis), they’re working beyond the limitations of the tech in the 90s.
Sourced from over forty hours of 80s commercials pulled from warped VHS tapes, Memorex is a deep exploration of nostalgia and the cultural values of an era of excess. It’s a re-contextualization of ads – cultural detritus, the lowest of the low – into something altogether more profound, humorous, and at times, even beautiful.