Growing up as a kid in the 1980s, with the very real threat of imminent MAD hanging over our heads all the time, it was natural for me to start playing war-games focusing on the conflict between NATO and the Warsaw Pact. I loved tactical and simulator games, especially the ones from Microprose, and one of my favorites was Red Storm Rising, based on the book by Tom Clancy.
I must have played hundred of hours of this game, and loved the tension and excitement of controlling a nuclear attack submarine, patrolling for Soviet surface groups or submarines, and having to sneakily avoid the inevitable counterattack after launching torpedoes or missiles at the enemy. It led to some very intense gaming moments.
Northern Disco Lights tells the untold story of a group of teenagers in the arctic city of Tromsø, who set off a chain of events that would go on to transform their country. To escape the boredom of growing up in a remote outpost they created their own music scene, setting up radio stations, parties, building synthesizers and making tunes. Word spread as like-minded souls recognised the call to arms and inspired a generation of kids who would go on to change dance music and Norway forever.
Viva Amiga: The Story of a Beautiful Machine – Great documentary about the Commodore Amiga, the people who built it, those who used it to create art, games and music – and those who still do. Watch it on Vimeo On Demand.
In a world of green on black… they dared to dream in color.
…every aspect of Bandcamp’s business was up in 2016. Digital album sales grew 20%, tracks 23%, and merch 34%. Growth in physical sales was led by vinyl, which was up 48%, and further boosted by CDs (up 14%) and cassettes (up 58%).
Unfortunately, times are not so great for the artists overall with the rise of streaming services.
As more people subscribe to music rental services, the already paltry rates paid to artists are going down (and no, artists don’t necessarily make it up in volume).
Buy your music directly from independent artists, and don’t let the record companies decide what is available to you!
Very cool blog post from D-Pad Studio, the developers of the upcoming (and beautiful) Owl Boy on the recent trend of 8/16 bit pixel art aesthetic in games and the differences between the actual pixel art style, which was born out of necessity and hardware limitations, and the new stylistic “Hi-Bit” look.
While these games may be paying homage to the 16-bit era that started with the Super Nintendo (1990) and Sega Mega Drive (1988, a.k.a. Genesis), they’re working beyond the limitations of the tech in the 90s.
I’d still recommend a good emulator, like FS-UAE or WinUAE, to actually run these games without a lot of stuttering sound and hangs, as the in-browser emulation is not exactly optimal, but at least it works to showcase the vast number of great software that ran on the Amiga.